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I always enjoy a system that puts generic fantasy tropes firmly on their ears, especially when it does so to such a fun effect.įor an action-centric, combat oriented game, I was a little disappointed by the slightly clunky controls of The Witcher 2. This potion system intrigued me in the first Witcher game, and I was quite thrilled to see that it stayed in place for the sequel. Players must instead plan ahead, using potions as preparatory measures for upcoming events. In addition, potions can only be administered during a meditative state, meaning players cannot down a quick booster during the heat of combat. Only a few potions can be "active" at any given time, and care needs to be taken not to exceed a toxicity limit when choosing which potions to quaff. However, even Witchers succumb to the poisonous effects of these concoctions. To the genetically-enhanced Witchers, these potions are often the difference between success and grisly failure. In this dark setting, all potions are deadly toxins to most normal folks. In addition to swords and magical "signs", Geralt can also bring bombs, traps, and thrown daggers into the mix, making combat a great deal of fun.Ī special mention needs to be given to the potion system. Steel swords work well against normal enemies, while the silver sword is the necessary choice for any supernatural creatures. Maintaining the iconic "two sword" approach of the original, players must ensure they wield the correct weapon for the occasion. It doesn't take long to learn that a group of seemingly weak enemies can tear apart even well-buffed characters, requiring players to keep a constant eye on positions and flanks. Gone are the combat stances, allowing (or requiring) players now to take a more direct tactical control of any given situation. Even for veterans from the first Witcher, there are some changes in combat and control. Help Philippe Ailhart instead of making your way to the Nilfgaards quarter to save Triss Merigold.Īll these points, as well as any saving and any ending of the chapter, you can find on the Internet absolutely easily, if you suddenly want to change the choice during the game.Much of the initial difficulties lie more in lack of player skill than in an under-powered Geralt. Saving Triss, when he sided with Rocher, gives the same reward for achievements for Iorvet, so you do not need to help Triss in both directions. Help Roche save Anais La Valette, instead of breaking into the Nilfgaards quarter to save Triss Merigold. In the middle of the chapter, a party with the crowd or Iorveth in case of poisoning of Prince Stennis. Some items on one branch may appear in different places in another (and vice versa).Īt the end of the chapter, allow Roche to spare or kill King Henselt. This determines the remaining missions and clashes for the rest of the game. And also decides a very important visual component – whether Geralt will meet the naked baroness La Valette in the dungeon.Īt the end of the chapter, take the side of Vernon Roche from the Temerian Special Forces or Iorvet chieftain Scoitael. This determines some character abilities early in the game. During the assault on La Valette Castle, kill or save Aryan.